Sunday, April 9, 2017

[Horror on the Orient Express] By the Skin of the Teeth

The group takes a deep breath before the final plunge, boarding the Express for the last leg of their 2,000-mile journey to Constantinople. But will they all survive the night?

The campaign wiki can be found here.

Follow us on Facebook, Google Plus, and/or Twitter.

This episode is brought to you by Carolina Game Tables.


And...Edie the Dog


  1. Call of Cthulhu's minor note of "Attacker wins", or maybe just "Initiator wins" in the event of ties is a subtle but important change to make this game a lot deadlier. I think I generally err on the side of preferring defender to "win" ties, even if it's just a prolonging of, for example, getting thrown out of a train.

    And combat in general is deadly. Do we want to risk killing everyone at the climax of the big adventure, or at least fail completely and leave things un-resolved? It's narratively unsatisfying, but it is also important to not have wins feel like they're being taken for granted.

    Fortunately I also have found that much like horrible monsters, GMs tend to be satisfied once one or two PCs die and will be a little bit more relaxed towards letting you survive. Unless you push it of course.

  2. So I assume that the next installment is another flashback, where the PCs are a gaggle of vampires trailing themselves and killing all of the opposition all while trying not to break the Masquerade?

  3. Line of the episode: "That's impossible, this is f'ing France."

    1. Ha! Seriously, no garlic on that train was the most obvious giveaway we were being hoodwinked!