tag:blogger.com,1999:blog-5987461543629921122.post8710234616829138818..comments2023-07-19T04:32:03.703-06:00Comments on The Esoteric Order of Roleplayers: [Horror on the Orient Express] By the Skin of the TeethDavid Larkinshttp://www.blogger.com/profile/04133630988557116729noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5987461543629921122.post-12711245740247464632017-04-24T20:47:10.664-06:002017-04-24T20:47:10.664-06:00Ha! Seriously, no garlic on that train was the mos...Ha! Seriously, no garlic on that train was the most obvious giveaway we were being hoodwinked! Desireehttps://www.blogger.com/profile/01635060820307194300noreply@blogger.comtag:blogger.com,1999:blog-5987461543629921122.post-73015014346824024712017-04-24T20:46:01.188-06:002017-04-24T20:46:01.188-06:00You know it!You know it!Desireehttps://www.blogger.com/profile/01635060820307194300noreply@blogger.comtag:blogger.com,1999:blog-5987461543629921122.post-40532882258552460812017-04-21T01:45:50.642-06:002017-04-21T01:45:50.642-06:00Line of the episode: "That's impossible, ...Line of the episode: "That's impossible, this is f'ing France."Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5987461543629921122.post-88605539198803581002017-04-19T17:25:28.711-06:002017-04-19T17:25:28.711-06:00So I assume that the next installment is another f...So I assume that the next installment is another flashback, where the PCs are a gaggle of vampires trailing themselves and killing all of the opposition all while trying not to break the Masquerade?Maxhttps://www.blogger.com/profile/02703036758388903082noreply@blogger.comtag:blogger.com,1999:blog-5987461543629921122.post-39664062358679420622017-04-17T17:53:49.353-06:002017-04-17T17:53:49.353-06:00Call of Cthulhu's minor note of "Attacker...Call of Cthulhu's minor note of "Attacker wins", or maybe just "Initiator wins" in the event of ties is a subtle but important change to make this game a lot deadlier. I think I generally err on the side of preferring defender to "win" ties, even if it's just a prolonging of, for example, getting thrown out of a train.<br /><br />And combat in general is deadly. Do we want to risk killing everyone at the climax of the big adventure, or at least fail completely and leave things un-resolved? It's narratively unsatisfying, but it is also important to not have wins feel like they're being taken for granted.<br /><br />Fortunately I also have found that much like horrible monsters, GMs tend to be satisfied once one or two PCs die and will be a little bit more relaxed towards letting you survive. Unless you push it of course.Jakehttps://www.blogger.com/profile/03987383774108570495noreply@blogger.com