The Veil of Isis: The Order's inaugural campaign. A Call of Cthulhu campaign set in the Gaslight era. In the same continuity as our 2016–17 Horror on the Orient Express campaign.
Lost in the Maze: A Deadlands Reloaded campaign. The Order's core membership solidifies. (One session run by Jade.)
Dungeon World: A one-shot nominally set in S. John Ross's Uresia setting.
No Man's Land: A Call of Cthulhu Halloween one-shot. Set in the same continuity as our 2016–17 Horror on the Orient Express campaign.
Zombi: An experimental rules-lite indie game. (Run by Jade.)
High Octane: A Call of Cthulhu one-shot set in the Atomic Age era.
Pendragon Demo: The group tests out the King Arthur Pendragon system in two sessions (here and here).
As It Seems: A "new" World of Darkness Mortals chronicle run in four sessions. Set in the same continuity as our 2017 A Chill Semester chronicle. (Run by David Schimpff.)
Crack'd and Crook'd Manse: A Call of Cthulhu one-shot, run once at our usual game table and once over the air in a live broadcast.
The Great Pendragon Campaign: Our mega-campaign of King Arthur Pendragon, running from February 2014 to October 2015.
The Black Drop: A Trail of Cthulhu one-shot stitched together from two sessions.
Call of Cthulhu-a-thon '14: We ran three horror-themed one-shots the Sunday after Halloween this year—Trail of Cthulhu, Achtung! Cthulhu, and World of Darkness. (Run by Jen, Larkins, and Schimpff, respectively.)
Most of this year is taken up with the Great Pendragon Campaign, with a few breaks for one-shots.
Swords and Scrolls: Our sister podcast, Crit This!, tackles another experimental rules-lite indie game. (Run by David Schimpff.)
The Auction: A Call of Cthulhu one-shot run on the road.
Taterdemalion: A Call of Cthulhu one-shot.
The Big Hoodoo: A Trail of Cthulhu one-shot in two sessions (here and here). In the same continuity as L.A. Diabolical. (Run by Jen.)
Night Witches: Our mini-campaign of Jason Morningstar's brilliant (and intense) game of female Soviet bomber pilots in WWII (continues into 2016).
Neon Masquerade: The first of our "Duet" series, a classic World of Darkness (specifically, Vampire: the Masquerade) chronicle. Set in the same continuity as our Demon's Mirror, Thirteen Candles, and Giovanni Chronicles campaigns.
L.A. Diabolical: A Trail of Cthulhu one-shot, based on the continuity from The Big Hoodoo. (Run by Jen.)
The Fall Without End: A Call of Cthulhu one-shot with guest-Keeper Susan Steward.
Ryuutama: The Japanese RPG of travel, exploration, community, friendship, harmony, and growth. (Run by David Schimpff.)
End of the World: The Order tries out playing themselves as characters in a Lovecraftian apocalypse scenario. (Run by David Schimpff.)
Castle Falkenstein: A game of steampunk and magic set in an alternate Victorian Earth! Technically set in the same continuity as our King Arthur Pendragon games, though this doesn't really come up in play.
Achtung! Cthulhu: We start the Zero Point campaign and run through the entirety of the Shadows of Atlantis campaign.
Delta Green—Last Thing's Last: An introduction to the new Delta Green RPG. (Run by Jen.)
Horror on the Orient Express: Our Call of Cthulhu mega-campaign, set in the same continuity as The Veil of Isis and No Man's Land.
The Demon's Mirror: A Duet chronicle of vampire hunting, set in the same continuity as Neon Masquerade, The Giovanni Chronicles, and Thirteen Candles. The initial sessions are run using classic World of Darkness before switching to the Chronicles of Darkness system with Hunter: the Vigil.
The Giovanni Chronicles: A centuries-spanning Vampire: the Masquerade chronicle set in the same continuity as our VtM/Hunter Duet games. (Run by Des.)
Thirteen Candles: A Duet Vampire chronicle and semi-prequel to Neon Masquerade. Set in the same continuity as The Demon's Mirror and The Giovanni Chronicles. (Run by Des.)
Dungeon Crawl Classics: A one-shot character funnel using the 0-level scenario "Hole in the Sky".