The group takes a deep breath before the final plunge, boarding the Express for the last leg of their 2,000-mile journey to Constantinople. But will they all survive the night?
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Featuring:
Jen
Jade
Renae
Des
And...Edie the Dog
Call of Cthulhu's minor note of "Attacker wins", or maybe just "Initiator wins" in the event of ties is a subtle but important change to make this game a lot deadlier. I think I generally err on the side of preferring defender to "win" ties, even if it's just a prolonging of, for example, getting thrown out of a train.
ReplyDeleteAnd combat in general is deadly. Do we want to risk killing everyone at the climax of the big adventure, or at least fail completely and leave things un-resolved? It's narratively unsatisfying, but it is also important to not have wins feel like they're being taken for granted.
Fortunately I also have found that much like horrible monsters, GMs tend to be satisfied once one or two PCs die and will be a little bit more relaxed towards letting you survive. Unless you push it of course.
So I assume that the next installment is another flashback, where the PCs are a gaggle of vampires trailing themselves and killing all of the opposition all while trying not to break the Masquerade?
ReplyDeleteYou know it!
DeleteLine of the episode: "That's impossible, this is f'ing France."
ReplyDeleteHa! Seriously, no garlic on that train was the most obvious giveaway we were being hoodwinked!
Delete